Download e-book for kindle: Computers as Theatre, 2nd edition by Brenda Laurel

By Brenda Laurel

Brenda Laurels desktops as Theatre revolutionized the sphere of human-computer interplay, supplying principles that encouraged generations of interface and interplay designers-and proceed to encourage them. Laurels perception used to be that powerful interface layout, like powerful drama, needs to interact the consumer at once in an event regarding either suggestion and emotion. Her sensible end used to be clients amusement needs to be a paramount layout attention, and this calls for a deep know-how of dramatic concept and approach, either historic and modern.
Now, twenty years later, Laurel has revised and made over her influential paintings, reflecting again on huge, immense swap and private event and ahead towards rising applied sciences and concepts that would remodel human-computer interplay once more. starting with a transparent research of classical drama thought, Laurel explores new territory in the course of the lens of dramatic constitution and objective. desktops as Theatre, moment variation, is directed to a miles wider viewers, is written extra easily and assuredly, is choked with new examples, and is replete with intriguing and significant new ideas.
This book:
- attracts classes from hugely multiplayer on-line video games and structures, social networks, and cellular units with embedded sensors
- Integrates values-driven layout as a key principle
- Integrates key rules approximately digital reality
- Covers new frontiers, together with augmented truth, dispensed and participatory sensing, interactive public installations and venues, and layout for emergence
Once extra, Brenda Laurel might help you notice the relationship among people and desktops as you by no means have before-and assist you construct interfaces and interactions which are pleasurably, joyously correct!

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Additional resources for Computers as Theatre, 2nd edition

Example text

In his book The Psychology of Everyday Things (1988), Norman drives home the point that the design of an effective interface舒whether for a computer or a doorknob舒must begin with an analysis of what a person is trying to do, rather than with a metaphor or a notion of what the screen should display. 4. The literature in human factors and other psychological perspectives on human-computer interaction is huge. It is beyond the scope and purpose of this book to provide even a cursory survey of the entire domain.

I thought I understood it when it was written, but I missed some of the most important points, most especially the role of time, change, and a continuing encounter. 舡 Here it is. I舗m delighted to see it reborn舒now, when the time is ripe. The first edition was ahead of its time. This new edition comes at just the right time. Now the world is ready. What makes the difference? Both Brenda and I started in the early days of computers, long before computers routinely displayed images on the screen. It was remarkable that computers could do anything at all.

How should an interface come to be? In effective interaction design, the interface does not come last; it develops throughout with the entire design process. It is deeply entwined with functionality. It shows sensitivity to the interactor and sometimes even constrains functionality that cannot or need not be touched effectively by the interactor. If we think of an application as an organic whole, the process by which it is created should be organic as well. Throw the Baggage Out The previous section picks up some of the stronger threads in the evolution of interface design, but these elements alone are not sufficient in defining the nature of human-computer interaction or in realizing it effectively.

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Computers as Theatre, 2nd edition by Brenda Laurel


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