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By Jonathan Fielding
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Additional resources for Beginning Responsive Web Design with HTML5 and CSS3
3. Open your terminal. 4. Navigate to the SDK, which is located at ~/bin/Android/sdk/tools. You can navigate to this path using the change directory Unix command cd, so the full command you enter into your terminal would be ~/bin/Android/sdk/tools. 5. /android command in your terminal. This will load another application (be aware this application may take a while to load and unfortunately does not give any indication of the status of it loading). Windows 1. com/sdk. 2. Extract the zip file to C:\Program Files\Android.
Android 3. Windows Mobile 4. BlackBerry OS 5. Firefox OS Having decided on which browsers you want to test on, let’s look at how to test on real mobile browsers. There are two options: the first is to use simulators and the second is to get some actual devices to start testing on. Simulators Simulators provide a fantastic start to testing your responsive site. They are able to run on your local machine, often with the capability to access all your local files and files on the network you are on.
The resolution query accepts three different types of values: dpi (dots per CSS inch), dpcm (dots per CSS centimeter), and dppx (dots per pixel). The preferred option is to use dppx, which was a more recent addition to the specification than both dpcm and dpi. The benefit of dppx over its predecessors is that it is directly related to pixel density of the screen so it is much easier for developers to understand. scan The scan query allows you to test against the scanning process of a device. This is very specific to televisions, which can have progressive or interlace scanning.
Beginning Responsive Web Design with HTML5 and CSS3 by Jonathan Fielding