Guan-Ming Su's 3D Visual Communications PDF

By Guan-Ming Su

ISBN-10: 1118358058

ISBN-13: 9781118358054

Provides assurance of the foremost theories and applied sciences excited by the lifecycle of 3D video content material delivery

Presenting the applied sciences utilized in end-to-end 3D video verbal exchange platforms, this reference covers 3D portraits and video coding, content material production and reveal, and communications and networking. It covers the whole variety of key parts from the basics of 3D visible illustration to the newest 3D video coding strategies, correct verbal exchange infrastructure and networks to the 3D caliber of experience.

The publication is dependent to logically lead readers during the subject, beginning with favourite and primary details, carrying on with with an in depth part of diversified visualisation strategies prior to concluding with an intensive view of 3D cellular conversation platforms and developments. The authors supply such a lot concentration to 4 vital parts: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D surroundings (including 3D...

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Extra resources for 3D Visual Communications

Example text

Understanding the factors affecting 3D QoE is very important and it helps the system designer to design a QoE optimized 3D visual communications system to satisfy 3D visual immersive expectations, the opportunities of advanced 3D visual communication applications and services, for example, how to design the source/relay/receiver side of an end-to-end 3D visual communication system to take advantage of new concepts of computing, such as green computing, cloud computing, and distributed/collaborated computing, and how to apply scalability concepts to handle 3D visual communications given the heterogeneous 3D terminals in the networks is an important topic.

In 1922, the earliest confirmed 3D film was premiered at the Ambassador Hotel Theater in Los Angeles and was also projected in the red/green anaglyph format. In 1936, Edwin H. Land invented the polarizing sheet and demonstrated 3D photography using polarizing sheet at the Waldorf-Astoria Hotel. The first 3D golden era was between 1952 and 1955, owing to the introduction of color stereoscopy. Several golden eras have been seen since then. However, there are many factors affecting the popularity and success of 3D visual systems, including the 3D visual and content distribution technologies, the viewing experience, the end-to-end ecosystem, and competition from improved 2D systems.

Both standards provide features in the physical layer achieving high data rates and low latency based on orthogonal frequency-division multiplexing (OFDM) technology with adaptive modulation and coding (AMC) and multiple transmit/receive antenna (MIMO) support. In the upper communication layers, 4G networks support all-IP architectures and allow the uplink scheduler at the base station to learn the buffer status for the associated mobile devices by offering several quality of service (QoS) mechanisms to establish connections with different scheduling types and priorities.

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3D Visual Communications by Guan-Ming Su


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